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Month: February 2014

REALITYLAB: LONDON - Working Hard, Virtually Working

It's been a busy period for our sister company RealityLab, we've been helping a lot of corporate clients apply VR and 360 video content into their businesses; such as Vodafone, Marriott, Liberty Global and the Concerto Group.

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DRAGON'S DOGMA – Campaign Case Study

Dragon’s Dogma wasn’t just about launching a new IP – we wanted to present a new take on very familiar fantasy/RPG themes, with an action focus that leveraged Capcom’s console heritage and would give context and coherence to complex features, gameplay and story.

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DISHONOURED – Campaign Case Study

Interviewing some of the most talented devs in the industry about an incredibly cool and stylised new IP was great content in it’s own right, but we also ensured the interviews took place in a dark, watery dungeon that could easily have been in Dunwall city itself.

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GHOST RECON ONLINE – Campaign Case Study

We were tasked with creating a series of multiplayer trailers & TVCs that would clearly demonstrate the skill and teamwork required to succeed in GRO.

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STEEL BATTALION : HEAVY ARMOUR – Campaign Case Study

For Steel Battalion: Heavy Armor we were tasked with bringing core gaming to Kinect by promising a new enhanced, intense, emotional gaming experience that leveraged both the game’s reputation and the intrigue in the hybrid controller system and the benefits it would bring.

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