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Category: News

DISHONOURED – Campaign Case Study

Interviewing some of the most talented devs in the industry about an incredibly cool and stylised new IP was great content in it’s own right, but we also ensured the interviews took place in a dark, watery dungeon that could easily have been in Dunwall city itself.

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GHOST RECON ONLINE – Campaign Case Study

We were tasked with creating a series of multiplayer trailers & TVCs that would clearly demonstrate the skill and teamwork required to succeed in GRO.

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STEEL BATTALION : HEAVY ARMOUR – Campaign Case Study

For Steel Battalion: Heavy Armor we were tasked with bringing core gaming to Kinect by promising a new enhanced, intense, emotional gaming experience that leveraged both the game’s reputation and the intrigue in the hybrid controller system and the benefits it would bring.

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CLOUDBERRY KINGDOM - Case Study

Looking back on the projects we have done so far this year, one of them stands out just for the sheer fun we had making it. So we thought we would share the love for Cloudberry Kingdom.

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EVERYBODY'S GONE TO THE RAPTURE - Case Study

We’ve loved watching the rise of indie games this year and so we were ecstatic when The Chinese Rooms briefed us on the Gamescom announcement trailer for their new title Everybody’s Gone to the Rapture.

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MIGHT & MAGIC - Case Study

Our launch campaign for a new Might & Magic RPG title comprised of logo design/branding, key art, announcement tease for digital and social channels, and an announce trailer for PAX that would make maximum impact across the gaming press and community.

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LITTLEBIGPLANET – PS Vita Gamescom Trailer

To announce the arrival of LittleBigPlanet on VITA, we wanted to find the best way to show that the create tools of LBP could now be experienced anywhere and on the move – with a whole new set of tools and functions to take advantage of its new portable incarnation.

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SLEEPING DOGS - Case Study

The challenge with Sleeping Dogs was to highlight the specific content of the DLC packs whilst keeping them firmly set within the iconic style of the game.

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MANIA PLANET - “Manifesto for the Greater Good”

To activate the Manifesto and bring it to life we created “The Manifesto for the Greater Good” film which debuted as part of the Ubisoft conference at Gamescom.

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RIDGE RACER UNBOUNDED - Case Study

Following on from our trailer production work on Ridge Racer: Unbounded, Namco Bandai approached us to provide strategy and brand direction for a new Free-To-Play version of the game.

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